Bethesda has reworked the interface so it feels more intuitively three-dimensional — if you search a body, for example, the inventory box seems to pop over it. My demo had minor frame rate issues, and the visuals had jagged edges similar to those of on the HTC Vive.
You can now move with the analog stick as well as teleportation, which means you can walk around without thinking quite so hard about where you want to go. But it’s still not like the flatscreen version, where moving is something you can do without even thinking about it.
Likewise, the Dunmer Belyn Hlaalu is allowed to own a successful farm on the outskirts of the city where he employs an elderly Nord woman, and likewise shares the view that his kin need to stop complaining and work harder to make a home for themselves.
When Windhelm rebelled against the Empire during the Skyrim Civil War, many Windhelm locals believe that they have been too lenient.
There are great games waiting to be made for the medium, possibly even ones that would be good both inside and outside VR.
It’s hard to say too much about how the rest of the game will work, because you can’t do much more than shoot fire at enemies from one hand and clumsily hack at them with a sword in the other.
I’ve written before about the need for dense games in VR — spaces where movement isn’t treated like a free action, you’re never more than a few steps away from something interesting, and you don’t have to walk right up to an item to see whether it’s worth investigating.
Bethesda's already received some backlash from fans, many voicing the opinion that Bethesda is making a cash grab using modders' ideas.
If the Imperial Legion takes over Windhelm, Brunwulf Free-Winter becomes Jarl, as a supporter of both the Dunmer and Argonians, he believes that the Argonians should remain outside of the city for their own safety,"because most of the folk in the city believe as Ulfric did, that outsiders should not be trusted." and their reasons vary, depending on the characters spoken to within the city.