In Japan, these games are known as "Simulation RPGs" This subgenre of role-playing video games principally refers to games which incorporate elements from strategy video games as an alternative to traditional role-playing game (RPG) systems.
Like standard RPGs, the player typically controls a finite party and battles a similar number of enemies. But this genre incorporates strategic gameplay such as tactical movement on an isometric grid.
According to Takahashi, Silver Ghost was "a simulation action type of game where you had to direct, oversee and command multiple characters." Unlike later tactical RPGs, however, Silver Ghost was not turn-based, but instead used real-time strategy and action role-playing game elements.Langrisser, too, spawned many sequels, none of which were brought to North America.Langrisser set itself apart from other tactical RPGs in its time with larger-scale battles, where the player could control over thirty units at one time and fight against scores of enemies.However, the genre did not become prolific until Nintendo released and published the game that set the template for tactical wargame RPGs, Fire Emblem: Ankoku Ryū to Hikari no Tsurugi, created and developed by Intelligent Systems for the NES.Released in Japan in 1990, Fire Emblem was an archetype for the whole genre, establishing gameplay elements that are still used in tactical RPGs today, though many of these elements were influenced by earlier RPGs and strategy games.
Players are able to build and train characters to use in battle, utilizing different classes, including warriors and magic users, depending on the game.